Riftveil

Riftveil

Co-op action RPG built around combat feel/4 clips/6 documents/1 min of footage

A third person action game taken from design document through to a playable build: combat, enemy tracking, the effect pass, and the written design behind all of it. Pitched at Digital Dragons 2025.

Footage

Combat with the effect pass in

Combat once the effects were on: hit flashes, weapon trails and the camera reacting to impact. The most finished footage of the set.

Gameplay test in the stone arena

A test against the larger enemy in the stone arena, with health bars and the ability bar live.

Enemy tracking and lunge

How an attack tracks a moving target and how far the lunge carries, shot in greybox with damage numbers on so the hits are countable.

Dashing through an enemy

The dash passing through the enemy instead of stopping against it, which is what let the dash double as a repositioning tool.

Documents

Riftveil: Game Design Document

Game design document

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Combat and Abilities

System design

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Technical Document

Technical design

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Production Timeline

Production

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Prototype Gameplay

Prototype

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Monetization

Economy design

Read