Giorgi
Shelegia

Senior Technical Game Designer

Clear and concise documentation. Mockups and prototypes for every feature.

Giorgi Shelegia
Engine Unreal Engine
Prototyping Strong prototyping skills using blueprints
Genres Experience across Action, RPG, Puzzle and Shooter games
Documentation Clear and concise documentation using mockups and prototypes

Introduction

Hi, I'm Giorgi Shelegia, Senior Technical Game Designer specializing in Unreal Engine and combat mechanics. With a focus on high-skill expression, system balance, and engaging gameplay loops, I have led projects across mobile, PC, and multiplayer platforms. Known for my technical design expertise and problem-solving in complex game mechanics, I bring a passion for creating immersive, skill-driven player experiences. Explore my projects below, and let's connect if you're seeking a designer with a sharp eye for engaging gameplay!

Selected Work · 8 Projects

Shipped Systems
& Design Docs

Combat, abilities, weapons and economy work across shooter, action RPG and mobile. Each project links straight to the design documentation behind it.

Tomb Raider: Legacy of Atlantis release date trailer

Unreal Engine/ Enemy & Boss Design/ Concept to Alpha

Tomb Raider: Legacy of Atlantis

Senior Technical Game Designer

  • Owner of 1 enemy, and 1 boss fight.
  • Full development from concept, design, to Alpha-ready.
  • Strong technical documentation and cross-discipline collaboration (design, animation, AI)
  • Rapid iteration: turning rough combat ideas into playable, testable systems fast
Action Combat Design AI Behaviour Watch Trailer
Farcana key art showing three playable characters

Current Position/ Hero Shooter/ PC & Multiplayer

Farcana

Meta Game Design

Meta systems design on a live competitive hero shooter, covering progression, rewards and the loops that sit around the moment-to-moment combat.

Portfolio not available yet farcana.com
Riftveil gameplay: a knight mid-combat with purple ability effects and an in-world health bar

maxhp.studio/ Rogue-like Action RPG

Riftveil

Rogue-Like Action RPG Game Design Document

Full game design document covering the run structure, combat systems and progression for a rogue-like action RPG.

Unreal Engine ability shooter prototype: a character launching an ice ability in a greybox arena

Unreal Engine/ Blueprints/ Playable Prototype

Ability Shooter Character Prototype

Character Prototype & Design

A full ability kit designed and built in blueprints, from the design intent through to a playable, testable character in engine.

Recoil pattern diagram: a 183 cm Unreal mannequin with a 10-segment recoil spline mapped across the torso

Contract Work/ 183 cm Mannequin Scale/ 40-Bullet Patterns

Weapons, Recoil Patterns and Balance

Shooter Weapons & Balance

Recoil splines authored against real Unreal unit scale, with each pattern built from 10 segments interpolating 4 bullets apiece, then balanced across the weapon set.

Haunted Mansion Manager concept board: isometric mansion cutaways, investigators and a ghostly host

Mobile/ Management/ Pitch

Haunted Mansion Manager

Mobile game concept

A mobile management concept pitched from the core fantasy outward, with the loop, the cast and the mansion itself worked up as a full pitch deck.

General Game Design and Analysis

Design Writing

Feature proposals and teardowns of shipped games, written the way I write for a team: the problem, the intent, and the mechanism that delivers it.

Earlier Work

Puzzle, Card
& Early Prototypes

Events & Personal Achievements

Talks, Jams
& Wins

Game design masterclass, slide preview

How to Capture an Audience

Game design and development masterclass, Georgian Game Development Conference

Open
Game design video series, still frame

Game Design Video Series

Produced for a previous employer

Open
Tbilisi Digital Arena gamejam

Tbilisi Digital Arena Gamejam

Winner out of 40 teams

Winner
Game Dev Bootcamp Warsaw pitching competition

Game Dev Bootcamp, Warsaw

Pitching competition

Winner
2024

Digital Dragons

Attended, Kraków

Conference

Contact

Let's Connect

Open to Senior Technical Game Designer and Game Designer roles. If you're seeking a designer with a sharp eye for engaging gameplay, get in touch.