Design lab

Design lab

1 simulation/2 slot pitches/21 documents/103 figures

Where the systems get worked out. Playable simulations that show a mechanic directly, and the working documents behind the projects: combat flows, technical design documents, balance breakdowns and analysis.

Simulations

Combat Feel Lab

Interactive, same swing tuned three ways

Read

Slot games

El Dinamito: The Fuse Meter

Interactive feature pitch, playable reels

Read

Wolfhunt

Interactive step and cash out, playable

Read

TearFallen

Combat Flow Document

System design document

Read

In-World Healthbar Document

UI design document

Read

Status Effects: System Technical Design Document

Technical design document

Read

Riftveil

Combat and Abilities

System design

Read

Riftveil: Game Design Document

Game design document

Read

Monetization

Economy design

Read

Prototype Gameplay

Prototype

Read

Technical Document

Technical design

Read

Production Timeline

Production

Read

Shooter

Character Prototype and Design

Character design document

Read

Weapons, Recoil Patterns and Balance

Balance design

Read

Other projects

Haunted Mansion Manager

Pitch

Read

Design writing

How a Simple UI Element Can Make or Break a Feature

UI analysis

Read

Directional Dash Through Surfaces

Document and prototype

Read

Feature Proposal: Enemy Behaviour

Feature proposal

Read

Resident Evil Village: Game Loop Analysis

Analysis

Read

Earlier work

Arcane Merge

Puzzle, match-3

Read

Arena Card Game

Card game

Read

Hobby Projects

Archive

Read

Talks

How to Capture an Audience

Game design masterclass

Read

Game Design Video Series

Video series

Read