Where the systems get worked out. Playable simulations that show a mechanic directly, and the working documents behind the projects: combat flows, technical design documents, balance breakdowns and analysis.
Simulations
Slot games
El Dinamito: The Fuse Meter
Interactive feature pitch, playable reels
Wolfhunt
Interactive step and cash out, playable
TearFallen
Combat Flow Document
System design document
In-World Healthbar Document
UI design document
Status Effects: System Technical Design Document
Technical design document
Riftveil
Combat and Abilities
System design
Riftveil: Game Design Document
Game design document
Monetization
Economy design
Prototype Gameplay
Prototype
Technical Document
Technical design
Production Timeline
Production
Shooter
Character Prototype and Design
Character design document
Weapons, Recoil Patterns and Balance
Balance design
Other projects
Design writing
How a Simple UI Element Can Make or Break a Feature
UI analysis
Directional Dash Through Surfaces
Document and prototype
Feature Proposal: Enemy Behaviour
Feature proposal
Resident Evil Village: Game Loop Analysis
Analysis
Earlier work
Talks